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🎉 Tankbar Celebrates 30 Years
2026
1996

Artkampen - Sweden's coolest fishing competition

 

Challenge yourself and your friends. This year we've filled Artkampen with lots of fun achievements. Complete them and you'll get cool rewards that you can proudly show off! Plus, everyone who registers their first catch gets a free ice cream sent to them by SMS.

Unlockable achievements for an engaging experience

By meeting clear goals, the user can unlock achievements, each with a unique medal. Linked to achievements, the user also gets a new unique profile customization such as moving avatar effects and background images.

Top list for competitors

Artkampens The leaderboard is a central part of gamified design and plays a crucial role in promoting user engagement and motivation.

Animated avatar effects create dynamics

We developed and created a variety of both moving and static avatar effects and background images that allow the user to create their own unique profile.

Competitions in the contest

The brief from Sportfiskarna for this year's version of Artkampen was to create competitions within the competition. To encourage, inspire and motivate all participants. Last year was all about the top 3, which meant that some participants pulled away and had a big lead.

The keyword was gamification and finding challenges that would suit all geographical areas in Sweden and that you could, for example, challenge your closest friends in various small challenges. A good brief and a good collaboration with an exchange of ideas led to the following results.

Preparation and gamification

In Artkampen 2.0, we have added additional elements of gamification and game-based design solutions to further engage users. We have done this using the strategic approach of game thinking, which involves using games and game-like elements to solve problems and create better experiences. We have also used industry-leading gamification frameworks to help us create intrinsic and extrinsic motivation in users, which in turn leads to higher engagement.

The challenge with the 2024 version was a lot of new functionality 

The creative height increased and all parts were sharpened for the development phase. There was a lot to be solved technically, both front-end and back-end.

We started looking at how contest entries were connected to users and how users were connected to challenges through the contest entries and how the challenges unlocked rewards, all in a big dynamic ecosystem. All in a large, dynamic ecosystem and framework.

A very fun, slightly different development project where we can now create new challenges and new digital rewards for users for each new summer vacation!

News for Artkampen 2025

AI suggestions speed up species review

For the summer of 2025, AI for species recognition was integrated into Artkampen. When a participant uploads a picture of their catch, the image is automatically analyzed and a species suggestion is shown directly to the administrator. This feature supports manual review and helps to process catches faster, with more consistent assessment and higher quality over the season.

Automated flow for ice cream dispatch

As an extra reward for getting started, all participants receive an automated glassogram via SMS after registering their first catch. The solution is based on an integration with the UpUp service, where the entire flow is managed via API - from triggering the reward to sending out the link - without manual handling.

Local top list, junk heroes and better performance

Among this year's new features is the 'Top list near you' - where participants can see how they perform compared to others in their geographical area. Another new feature is the possibility to become a litter hero: by uploading photo evidence of picking up litter during your fishing trip, you unlock digital achievements in the form of badges. The app has also been optimized for faster loading, especially in achievement and catch report feeds.

Artkampen on Youtube

Sportfiskarna has produced a wonderful and engaging movie on Youtube. Here you can see Victor and Hanna fishing as much as they can, with the goal of becoming big fishermen in Artkampen.

Other channels for marketing have been, for example, SMS mailings to last year's participants, ads in the magazine Svenskt Fiske - Sweden's largest fishing magazine.

Artkampen mobile app


What the customer says

"From the first meeting with Tankbar to the final product, it has been a joy to work together. Tankbar's responsiveness and creative and solution-focused approach has been a common thread throughout the project. I also really appreciate working with an agency that has all services under the same roof, everything from idea and concept to UX/UI, development, operation and support."

Viktor artkampen app
Victor Sandberg National Youth Officer
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Artkampen – Sweden's Largest Fishing Competition for Children and Teens

Sportfiskarna

Artkampen – Sweden's Largest Fishing Competition for Children and Teens

For several years now, we have been a development partner for Sportfiskarna and are responsible for the digital platform behind Artkampen —Sweden’s largest fishing competition for children and young people.

In " Artkampen ," participants log their catches, collect fish species, and unlock medals, achievements, and other digital rewards. The platform has been developed step by step with new features that make the competition more personalized and social.

Ahead of this year’s edition, we introduced, among other things, AI avatars created from the participants’ own photos, statistics spanning multiple seasons, and a new team feature where friends can compete together and track each other’s progress. At the same time, the design got a fresh look with new medals, avatar animations, and unlockable background images.

Artkampen It thus continues to evolve by developing new ways to engage children and young people, build a sense of community around the competition, and inspire more people to discover fishing.

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